
ALL WORK
BMW Group Munich2021Interaction Designer / UX/HMI Designer
BMW Master Thesis: HMI HUD
HMIHUDUnreal EngineMQTTARBMWInteraction DesignNiagara ParticlesAbleton
GALLERY
BMW Master Thesis
Intelligent Driving Experience with Real Time Vehicle Data
A graduate Master Thesis project developed with BMW Group Munich exploring how AI-powered real-time data visualization could entertain, educate, and inspire drivers. Built a working prototype in Unreal Engine featuring Niagara particle systems reactive to live vehicle data (velocity, acceleration, energy economy) displayed in a panoramic AR Head Up Display.
Process
- Initiated the project to explore and ideate solutions for communicating the intelligence of electric vehicle performance when coupled with AI.
- Collaborated with the BMW HMI UX team in Munich to conduct a brainstorming session, capturing and consolidating innovative ideas for further development.
- Led the brainstorming session with the goal of selecting the most original and valuable ideas to incorporate into the final prototype presentation and demo.
- Utilized Unreal Engine to create reactive particles responsive to specific vehicle data points, including velocity, acceleration, and energy economy.
- Visualized real-time functionality of these data points within a panoramic augmented reality display, educating drivers on energy generation and expenditure during their drive.
Approach
- Designed a prototype that aimed to entertain, educate, and inspire drivers to adapt their driving style based on how their vehicle reacts to their actions.
- Programmed a 'Boost' function within the prototype, enhancing the driving experience by displaying bursts of energy from the battery through visuals and surround sound audio.
- Produced driving and special audio sounds in Ableton and synchronized them with Unreal Engine and the simulator's data points for an immersive driving experience.
- Redesigned critical infotainment locations within the driver's view, demonstrating the potential of playful redesigns to engage and educate drivers.
- Explored the concept of a particle-based orb that reacted to driving velocity, hinting at the presence of an intelligent agent within the vehicle that evolves with the driver over time.
Outcome
- Successfully developed and presented the prototype, earning acclaim from BMW's design department board members and external stakeholders.
- Demonstrated the potential of the prototype to entertain, educate, and inspire drivers through innovative infotainment and visualizations.
- Highlighted the value of playful redesigns in improving the driver's interaction with the vehicle.
- Explored the concept of an evolving intelligent agent within the vehicle, sparking interest in potential future implementations.
- Ongoing development of the project for potential integration into future electric vehicles, reinforcing its significance and impact within BMW's innovation efforts.
Tools Used
- Unreal Engine: real-time energy bars using Niagara particles to visualize energy flow in AR HUD
- Arduino microcontroller with MQTT data reception from driving simulator (Seating Buck)
- Figma: sketching and implementing 'Visually Intelligent' communication in Unreal Engine
- Ableton: designed and engineered procedural, ambient driving sounds
Credits
- Franziska Lang (Interaction Design Lead): Mentorship & Conceptual Advisement
- Benedikt Kaesen (BMW Working Student): MQTT Networking Development
- Munich EN-50 UX/HMI Team