
ALL WORK
ArtCenter College of Design2022Interaction Designer / Creative Technologist
THE BERSERKER: An Emotionally Intelligent Driving Simulator
Unreal EngineOpenCVMachine VisionArduinoMQTTInteraction DesignGraduate Thesis
GALLERY
THE BERSERKER
ArtCenter Graduate Interaction Design Master Thesis
"The Berserker" is a transgressive driving simulator built as a Graduate Master Thesis project at ArtCenter College of Design. It challenges conventional machine vision applications by requiring drivers to maintain a smile throughout the drive to retain vehicle control, forcing participants to viscerally confront the implications of AI-monitored emotion in commercial fleets. Developed end-to-end: from Unreal Engine level design to OpenCV facial recognition and physical simulator hardware.
Process
- Developed "The Berserker" as part of the Graduate Master Thesis project, challenging the conventional use of machine vision technology for monitoring human emotions in commercial fleets.
- Initiated the project as a response to exposure to cutting-edge developments in Germany, particularly during tenure at BMW, and identified an opportunity for innovative exploration.
- Engaged in comprehensive research and development, spanning high-level conceptualization to low-level software and hardware development.
- Leveraged expertise in Unreal Engine, Arduino, hardware design, installation design, and OpenCV machine vision development for the custom prototype.
- Named the prototype "The Berserker" to reflect its unique capability of assuming control if the driver does not maintain a satisfactory emotional facial expression during the drive, thus challenging established norms.
Approach
- Approached the project with the aim of questioning the application of machine vision technology in monitoring driver emotions and the role of AI in user experiences.
- Demonstrated a holistic skill set, from Unreal Engine environmental development to AI machine vision implementation and electronic hardware programming.
- Designed the prototype to require drivers to maintain a smile throughout the drive to retain control, forcing participants to confront the impact of machine vision on their driving experience.
- Created a transgressive driving simulator that pushed the boundaries of conventional user flow and AI utilization within vehicles.
- Encouraged participants to critically evaluate the necessity of machine vision technology in their vehicles and consider the role of AI in their driving interactions.
Outcome
- Successfully completed "The Berserker" prototype as part of the Graduate Master Thesis project, offering a fresh perspective on machine vision technology and AI in commercial fleets.
- Challenged traditional applications of machine vision by designing a system where drivers must maintain a smile to retain control of the vehicle.
- Demonstrated a diverse skill set encompassing Unreal Engine, AI machine vision, and hardware programming.
- Developed a transgressive driving simulator that provoked participants to question the integration of machine vision and AI into their driving experiences.
- Encouraged critical thinking about the impact of emerging technologies on user interactions within vehicles, fostering a deeper understanding of AI's role in transportation.
Tools Used
- Unreal Engine: level design via Unreal Procedural Mapping
- Real-time data-reactive Head Up Display
- MQTT IoT Networking
- Webcam + OpenCV Facial Recognition Model
- Procedural driving sound production in Ableton Live + Unreal Sound Rigging
Credits
- Elise Co (Thesis Advisor): Mentorship & Conceptual Advisement