AE
LOS ANGELES
THE BERSERKER: An Emotionally Intelligent Driving Simulator
ALL WORK
ArtCenter College of Design2022Interaction Designer / Creative Technologist

THE BERSERKER: An Emotionally Intelligent Driving Simulator

Unreal EngineOpenCVMachine VisionArduinoMQTTInteraction DesignGraduate Thesis
GALLERY

THE BERSERKER

ArtCenter Graduate Interaction Design Master Thesis

"The Berserker" is a transgressive driving simulator built as a Graduate Master Thesis project at ArtCenter College of Design. It challenges conventional machine vision applications by requiring drivers to maintain a smile throughout the drive to retain vehicle control, forcing participants to viscerally confront the implications of AI-monitored emotion in commercial fleets. Developed end-to-end: from Unreal Engine level design to OpenCV facial recognition and physical simulator hardware.

Process

  • Developed "The Berserker" as part of the Graduate Master Thesis project, challenging the conventional use of machine vision technology for monitoring human emotions in commercial fleets.
  • Initiated the project as a response to exposure to cutting-edge developments in Germany, particularly during tenure at BMW, and identified an opportunity for innovative exploration.
  • Engaged in comprehensive research and development, spanning high-level conceptualization to low-level software and hardware development.
  • Leveraged expertise in Unreal Engine, Arduino, hardware design, installation design, and OpenCV machine vision development for the custom prototype.
  • Named the prototype "The Berserker" to reflect its unique capability of assuming control if the driver does not maintain a satisfactory emotional facial expression during the drive, thus challenging established norms.

Approach

  • Approached the project with the aim of questioning the application of machine vision technology in monitoring driver emotions and the role of AI in user experiences.
  • Demonstrated a holistic skill set, from Unreal Engine environmental development to AI machine vision implementation and electronic hardware programming.
  • Designed the prototype to require drivers to maintain a smile throughout the drive to retain control, forcing participants to confront the impact of machine vision on their driving experience.
  • Created a transgressive driving simulator that pushed the boundaries of conventional user flow and AI utilization within vehicles.
  • Encouraged participants to critically evaluate the necessity of machine vision technology in their vehicles and consider the role of AI in their driving interactions.

Outcome

  • Successfully completed "The Berserker" prototype as part of the Graduate Master Thesis project, offering a fresh perspective on machine vision technology and AI in commercial fleets.
  • Challenged traditional applications of machine vision by designing a system where drivers must maintain a smile to retain control of the vehicle.
  • Demonstrated a diverse skill set encompassing Unreal Engine, AI machine vision, and hardware programming.
  • Developed a transgressive driving simulator that provoked participants to question the integration of machine vision and AI into their driving experiences.
  • Encouraged critical thinking about the impact of emerging technologies on user interactions within vehicles, fostering a deeper understanding of AI's role in transportation.

Tools Used

  • Unreal Engine: level design via Unreal Procedural Mapping
  • Real-time data-reactive Head Up Display
  • MQTT IoT Networking
  • Webcam + OpenCV Facial Recognition Model
  • Procedural driving sound production in Ableton Live + Unreal Sound Rigging

Credits

  • Elise Co (Thesis Advisor): Mentorship & Conceptual Advisement